People loved playing it and filmed themselves winning high scores while sharing it on YouTube. From there, people shared their experiences – and rightfully, it was very positive. Early Access successīack in May 2018, Beat Saber hit Early Access. That’s twelve months of hype that backed a game released ‘officially’ a year later. Over the twelve months, it slowly and steadily grew an audience of passionate people who treated it as a full game – because, effectively, it was. Entering Early Access that year, it built a cult following after several viral YouTube videos and positive word-of-mouth. So what tickles me is that it released in 2018. What’s strange is that Beat Saber has been receiving Game of the Year accolades in VR for two years in a row. No wonder that Facebook acquired the company it recognises the talent of the team and how they managed to capture an entire market. And yes, it’s why it deserves the accolades it received this year. Ever since it entered Early Access in 2018, Beat Saber has captured the imagination of over a million gamers worldwide, and is the first VR game to receive a Platinum for the achievement. I am not saying that Beat Saber is a bad game in fact, I cannot overstate how critical the success of the game has been for the adoption of VR.
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